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Glidefall

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Devlog

  • Version 3: Minor Functional and Cosmetic Improvements
    December 22, 2021 by Nicholas Ramage#2D, #PICO-8, #DIFFICULT, #PRECISION PLATFORMER, #PLATFORMER, #2D PLATFORMER, #INDIE
    Preventing player from moving into fire while grounded. Displaying animated level number when a level is loaded. Playing a sound effect when a level is completed. Removed places where there were conti... Continue reading
  • Version 2: Reduced Difficulty
    November 30, 2021 by Nicholas Ramage#2d, #platformer, #pico-8
    Reduced the difficulty of many levels significantly. Fixed a bug that allowed the player to become stuck to walls... Continue reading
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