Glidefall
Devlog
- December 22, 2021 by Nicholas Ramage#2D, #PICO-8, #DIFFICULT, #PRECISION PLATFORMER, #PLATFORMER, #2D PLATFORMER, #INDIEPreventing player from moving into fire while grounded. Displaying animated level number when a level is loaded. Playing a sound effect when a level is completed. Removed places where there were conti... Continue reading
- November 30, 2021 by Nicholas Ramage#2d, #platformer, #pico-8Reduced the difficulty of many levels significantly. Fixed a bug that allowed the player to become stuck to walls... Continue reading